
Sometimes they were randomly rewarded with rare and exceedingly potent loot, much like pulling a slot machine and hitting the jackpot. As players fought through dungeons, slain monsters dropped loot, such as weapons and jewelry, that would empower their characters. Part of Diablo’s deviousness was that it took forever to get what you wanted.

With hits such as World of Warcraft and Diablo, Blizzard Entertainment is considered a progenitor of the “forever game,” addictive experiences that players cannot put down because they seemingly never run out of quests to complete or gear to collect.
